tell stories. take risks. have a ball.

we were reared on the virtual battlefields of halo 3, nourished by soda and junk food, and grown in the wee hours of the morning by artificial light. it was in honor of these memories and the drive to pass them on that we founded SAE IT GAMES.
these are the core memories we think of while creating. it's that nostalgia we're chasing - games that friends enjoy together and that individuals lose themselves in. no gotchas through microtransactions, ads, or grubby mega-corp hands on our games. just good old fashioned fun.
meet us

snowy
art director
i worked in the game industry as both a freelancer and as a principal animator. i'm happiest when i get my hands in all parts of the development process. animation is my specialty with a technical flavor, but i cross over into modeling, lighting, concepting, environment, and design

styles
tech director
i've worked as a technical artist and TD across a range of game and animation projects. my background blends real-time tech, character rigging, and environmental storytelling i handle a little bit of everything. environment art, rigging, shaders, and gameplay interactions





